


Think of painting in ZBrush as "per poly" and in photoshop as "per pixel". UVs are difficult to decipher when flat and can create seams Photoshop can be useful to clean up lines or create circles. Really, don't be afraid to lay down as much detail as you want in ZBrush before moving to Photoshop. Make sure you paint with a basic material for accurate color choice. You can also use 3DCoat for more precise work. ZBrush can modify your texture map sizes just fine upon export. Polypaint (diffuse map) at the highest res you can handle, if you want to 3D paint. Use ZSpheres for low poly stuff! You can get a good silhouette and topology with <5k polys. I may just have to get to grips with re-topology and UV mapping so I can better work with Photoshop. It has seemed a little unweildy compared to plain ol' photoshop. You may want to use different software to paint (Zbrush (at least without addons) really is not software you would want to paint diffuse maps in). I am going to go for this in the current project. Baking AO map is also usefull, as it adds details to textures and helps paint the textures. I found a neat tutorial that deals with this and also Xnormal baking. It is better to use 3DS to make UVs (takes more time, but you can read, create and modify textures and gives you control of resolution) I am going to attempt both routes with the current project and see how I go. I've been thinking perhaps that will be the way to go.
#ZBRUSH TO 3D COAT WORKFLOW MANUAL#
You may want to use Zremesher, decimate master (for even lower-poly models), or manual retopology (takes more time, but gives you more control) to get better topology, than the "close to final design" mesh has. (you paint bump maps, or you just mentioned it twice "subdivide and then paint in detail" (or you meant adding more details)) But after the current project I will no doubt attempt it. You can make "Low poly model as close as possible to the 'final' design" in zbrush. As far as I know you forgot to mention specular map.Īh yes - this is something I'm working on with the current project.
